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FAQ


Points for managers

Every manager starts with 0 points. Your points increase by managing the team and by the number of matches played. The number of points reflects each manager’s experience. You can get points for following actions:

- positioning the players for the match, tactics and attitude
- selecting the formation and substitutes for the match
- selecting specialists for the match
- selecting a response for the course of the match
- purchase of a player
- sale of a player
- reconstruction of the stadium
- summoning a player from the B to the A team
- setting the training of formation
- setting the individual training of players
- setting a special rest or motivational bonuses
- for a win or a draw. The most points are given for cup and league matches (50), least for friendly matches (10)

Unpopular actions are penalized:

- expelling a player (-5)
- crippling the B team by a frequent allocation (-500)
- abandoning the team (-800)

Football manager does not allow you to use all the functions of the game from the very start. For some actions you need to gain a certain amount of  points and only then will be particular action available for you. These are the levels of points gained:

400 – use of motivational bonuses
500 – possibility of joining the forum
500 – team shirt selection
800 – utilizing of a special rest
800 – possibility to leave the team and take over a new one
1200 – making use of sponsorship
1500 – renaming/relocation of the club
4000 – utilizing of the club’s facilities
8000 – use of a scout



Friendly, League and Cup matches

There are three basic types of matches. Cup, league and friendly. Each type is played on a different day of the week. You have to bear in mind that the more matches players play the higher their fatigue. That has a negative impact on their overall performance.


League matches

These are played on Monday, Thursday and Saturday. The time of the match depends on the particular league. Two matches are played with each opponent, one at home, one away. There are 38 matches in a season. Upon the completion of the league there is a 7 week break. Teams are lined up in a league ranking table by the amount of points, wins and scored goals, respectfully. Teams moving up and down the ranking table are in grey. If there is not a lower league within the league the last teams do not descend. In the same way, if there is not a higher league within the league the first teams do not ascend.


Cup matches 

These are played on Tuesdays and Fridays. Cup matches are organized by SuperShoot.eu or managers themselves. Official tournaments are: National Cups, SuperShoot.eu Champions League, where the League Champions  advance,  and SuperShoot.eu Cup Winners' Cup, where national cup winners advance.
Types of tournaments arranged by managers:
 
- type 4, tournament for 4 teams
- type 8, tournament for 8 teams
- type 16, tournament for 16 teams
- type 8 virtual league, a league cup played as a league, everyone with everyone, home and away
Cup matches in national Cups are played without odveta na jeden víťazný zápas, in a case of draw there is a penalty shoot-out. In a virtual league every match finishes after 90 minutes, even if it is a draw. All other tournaments are played in a similar fashion as the virtual league, but only in the preliminary rounds. The knock-out phase is played like the national cup with a penalty shoot-out.
Invitations to tournaments are either  sent automatically or directly by the organiser of the tournament. Invitations are displayed immediately after logging in in the “Manager” section.


Friendly

Can be arranged for any day in a week, unless somebody from the participants is playing a match in that time. There is one restriction: only 4 friendlies can be played in a day. Friendlies are good for trying out new players and for gaining experience.
Anybody can be challenged. The challenge has to be accepted
Maximum of 4 matches can be arranged in one day.
Football tactics, formations, attitude
The team behaves differently at home and away. The home team always has an advantage over the away team. It is recommended to play more offensively at home and more defensively away. If you play away with a significantly weaker team, it wouldn’t be wise to play defensively if they are expected to play defensively. You are risking losing points. It’s always good to know your strengths and weaknesses and adjust to the circumstances. The hint for you is league ranking table and overall experience of the team.
Formations
4-4-2 universal formation, recommended to beginners
4-3-3 offensive formation, use when you expect your opponent to play mostly on defensive and when their midfield is vulnerable
4-5-1 defensive formation, excellent for defensive game, strong midfield
5-3-2 defensive formation, superb mainly for playing offensive-hungry teams,  suitable only when opponent’s midfielders  are weak
5-4-1 similar to 4-5-1, better defensive, a bit weaker midfield
3-5-2 suitable against any opponent’s formation, given your midfield hammers your adversary 
3-4-3 attacking game

Offensive
Normal tactics – team adepts to the situation on the pitch
Counter-attacks – suitable against significantly better teams, use when you want your team to defend and try to score from fast counter-attacks 
Pressing – tackling of opponent’s passing game, attempting to stay deep on your opponent’s half, exhausting for players, it’s recommended to play during one half-time maximum and when the players are in a good shape and have a low fatigue before the match 
Attack through the centre  –  best used with a formation with one forward
Attack through wings – excellent when you have experienced wingers and your opponent weak wingbacks

Passes
Short passes – best suited for creative game. A good choice for all game styles.
Long passes – best suited for defensive game, wing play.
Ball possession–  recommended when your midfield is weaker than that of your opponent’s, when you expect to be dominated by the opposition 
There’s no sense in playing passes which players haven’t trained in the basic formation.

Mentality
Normal  - team adapts to the situation on the pitch.
Attack and midfield support the defense – a plus for the defense, a minus for midfield and attack. This is a way to go when you want to get at least a point.
Midfield supports the defense – a plus for the defense, on the other side a minus for the midfield. Efficient when you expect an attacking opponent.
Midfield supports the attack – a plus for an attack, on the contrary a minus for the midfield. Fitting when the enemy is most likely to defend.
All out attacks – a big minus for the defense but a big plus for the attack. Suitable for twisting the match towards its end.
Game style
Relaxed – no fatigue build-up, good to use during the course of the match if you are way ahead of the enemy. 
Fair play – useful for a friendly, less cards and lower fatigue.
Normal – universal, the players adapt to the circumstances on the pitch.
Hard – players are prone to faul and get cards. Bonus points for the game
Extreme – again, players are prone to faul and get cards,even higher bonus points
 
Players, their qualities and posts
The qualities of the players can be divided into three basic categories. The higher the level of the quality, the better the player is. Fatigue is an exception, then it is the other way around. 
1. qualities effecting player’s game, relative of his post
Experience, leadership, motivation, form, fatigue

Depending on the type of passes which the team plays during the match – short and long passes, ball possession – individual attacks.

2. fundamental qualities effecting the player’s game dependent on his post

goalkeeper [G] – goaltending
central defender [C] - defending
wingback [CW] – defending, wing play
midfielder [M] – playmaking
winger [W] – wing play
forward [F] - scoring

3. secondary qualities a player needs according to instructions – offensive or defensive

central defender [C] – playmaking
wingback [CW] – playmaking
offensice midfielder [M] – scoring
defensive midfielder [M] – defending
defensive winger [W] – defending
offensive winger [W] – scoring
defensive forward [F] – playmaking

New players can be acquired from one’s own B-team or by a purchase from the list of transfers. Managers should beware not to summon too many players from the B-team, because the B-team may be dissolved due to the lack of talented players. Revitalisation of such a team could be costly. When buying players from the list of transfers a player may not be interested to join the target team. In that case a manager cannot close the deal successfully.    
Players get cards in matches. Cards in friendlies are not counted in to a league and cup matches. When a player gets 3 yellow cards or a red card, he gets halt for 3 days and can’t play any matches. If the manager had selected him for an upcoming match, the player is expelled from the match and his place in the squad is taken by another player selected by a server.

Every player can have a special quality. A special quality can’t be gained by training or otherwise,  a player is born with it.  He can get special bonuses on top of some of his game qualities:
Header - scoring
Technical type – playmaking, short passes, long passes, wing play, scoring
Unpredictable – playmaking, wing play, scoring
Power - playmaking, short passes, long passes, wing play, scoring
Precise –  playmaking, short passes, long passes, scoring
Fast – defending, scoring, wing play
Ambidextrous striker - scoring
Tough - defending
In a case of injury a player is marked with an icon of a first aid kit with a number of days his treatment is going to last. The time of treatment can be reduced by the doctor. If the team has its own doctor and an injury occurs during the match he will treat the player so that the player can go on playing.
 

Cards and injuries

A player who gets three yellow cards or a red card gets halt for three days for all matches. If a player is injured he can’t play a match, he can train, however. The duration of an injury is displayed in days next to the injury icon.


Motivational bonuses, special rest

They both enhance the performance of players in important matches. Motivational bonuses boost levels of players motivation.
 Motivational bonuses and special rest guarantee that a part of fatigue is not accounted for in a match. The decreased fatigue lasts only during the match, after the match it goes back to its original  value.

Finance

Managers start with a sum of 2 mil. EUR. This is a basic capital for the club to start with. Buying new players is not recommended from the outset.  We suggest to hire 5 coaches maximum and start training. Each club earns money for each match they play. In a league it constitutes of all the earnings from the sale of tickets when the team plays at home. It is one third when it is a cup match and a half when it is a friendly.
Other types of income are sponsorship deals and advertisement sales. You can capitalize on all contracts the club gets.
A great way to earn more money is to sell players. However they must not be sold below the market price. It’s important not to buy players whose qualities are superior to that of your team’s maximum. Qualities of a player will eventually sink to the team’s maximum level.
On the other hand a club has to pay wages to all its player and employees which is, naturally, a drop of club’s finance. It’s the same way with the equipment of the club. Wages for players and employees are paid 3 times a week on the days when league matches are played. 
A club can even go bankrupt. If the assets of a club reach a level of -15 mil. or less, the manager can be evaluated and deprived of his team.


Attendance, weather

Attendance depends on many factors: type of the match, if the club flourishes (meaning that it wins a lot of matches), weather and size of the stadium.
The most frequented are cup, then league and finally friendly matches.
The better the weather the better the attendance. The more visitors come to the game the  higher the profit from sale of tickets. Prices of tickets can be adjusted in the "Stadium" section. If your club is struggling, lower the price of tickets, and similarly if it blooms increase the price. That way you can increase earnings from the ticket sales. The size of the stadium comes into play when the number of visitors is the same as the capacity of the stadium, that is – it is sold out. Then you need to increase the capacity of the stadium. The signal for an upgrade is when there are a few tens of visitors more than the capacity of the stadium. If the the full capacity of the stadium isn’t reached, the size of a stadium doesn’t effect the attendance.
 

Employees of the club

As a manager of the club you can hire these employees:
Goalkeeper coach – trains one goalkeeper
Assistant coach – trains one player
Physiotherapist – cuts down on players fatigue, maximum 5 recommended
Doctor – if a player gets injured during the match, he may be treated and resume the game, or time needed to full recovery is sped up
Scout – helps to find a player with skills you desire and with a purchase
Team spy – spies on your opponent  and gathers valuable information


Club facilities

Club facilities are a matter of prestige in the first place, but they also help the club in certain areas.  Each club which can afford more facilities is on a higher level and is rewarded for this by players’ performance in matches. Facilities are paid for three times a week and provide the team with following bonuses:
Private jet – the scout and the spy return much faster from their missions
Swimming pool  - reduced fatigue of players
Sauna – better shape of players
Wellness – faster regeneration
Canteen – employees’ wages are lower by 10%
Luxury coach – increased performance when playing away
Leisure yacht – special more intensive rest before the cup matches
Gym – better fitness of players
Athletic grounds – slower outset of fatigue in the match if the team plays pressing
Cheerleaders – higher motivation of players, if the team plays away
TV channel – multiple profit from advertising 


Training, maximum experience of the team

A manager can use two basic types of training. Training of a formation and training of players’ skills.  Overall team’s experience is essential piece of information for both types of training. It is not possible to outdo the level of an overall team experience neither by level of formation training nor by level of training player’s skills. Thus when the squad has reached their maximum level in training one formation it should move on to the training of a different formation. Similarly when a player reaches the team’s maximum in one skill, move on to the next skill.  
Each team should have the peak overall team experience. This figure is increased automatically when almost all players have one of the skills they train on a maximum. When the overall team experience is increased, players can train to reach the maximum once again. The same goes for training formations. Maximum figure of overall team experience is 900.


Tournaments

Tournaments are organized by SuperShoot.eu or by managers themselves. SuperShoot.eu organizes national cups and SuperShoot Champions league  and SuperShoot Cup Winners' Cup.
To start a tournament following information needs to be completed:
Basic information
Fill in:
1. Name of the tournament, all managers will see (e.g.: SuperShoot.eu Cup 2007).
2. Numbers of teams, type of the tournament, its structure and a mode of the game.
3. Short description (e.g.: first year of a cup held in London).
4. Estimated start of the tournament, this is time when it actually starts. Can be adjusted if needed. 
Invitations
Explanatory notes:
- free registration means that all managers will receive an invitation
- invitation for a country means that all managers playing a league in that particular country will obtain an invitation
- league invitation is an invitation for all teams from the particular league
- team invitation is an invitation for selected teams
You can combine invitations from these categories freely. When the desired number of teams register, registration is closed and the tournament is drawn.

Registration
Contains an updated list of all managers who accepted invitations to the tournament.

Registration start
By start of registration is meant the very launch of the tournament and making it accessible to other managers. The start of registration is started by clicking the “Registration start” button. The break-down of the tournament is done automatically after the desired number of teams are registered. If not enough teams register you can send additional invitations to the tournament. You will find it in the bookmark of the invitation.
A tournament can start only after enough teams have registered.
Points will be deducted of your balance automatically after you have sent the invitations:
- tournament for 16 teams, 75 points, 103 matches,
- virtual league for 8 teams, 75 points, 56 matches,
- tournament for 8 teams, 50 points, 51 matches,
- tournament for 4 teams, 20 points, 24 matches.


League season, league table, cup table

The duration of the league season is 38 matches. After that a 7 day break follows. The draw of a new league is made public in three days following the end of the season. During the break players’ skills slightly decrease, therefore it is necessary to train them in order to reach previous levels as soon as possible.  The slightest decrease is amongst players aged 23 – 26. These are the most productive players. The players do not retire, they stay in the team until the manager relieves them.

The league table contains grey fields. In them are marked ascending and descending teams from the league. Top teams move on to the higher league, on the contrary teams at the bottom move down to the lower league. If there is not a lesser level of competition, the team has nowhere to move so it stays in the same league. Similarly if there is not a higher level league, first teams stay because they have nowhere to go. The rankings in the table are done on the basis of points, wins, in the case of equal points by total goals scored, in the case of equal number of scored goals by the goals per game ratio. Same is true for cups.

When the team moves up to the higher competition it gets a financial premium so it can adapt to a higher standard. Teams which are winning the highest competition are not favoured and are without financial bonus.


Relocation of the club

Relocation of the club is de facto renaming of the club. If a manager wants to manage a team he likes, he can rename it. Though, he must meet the conditions stated in the “Terms and Conditions of Use”.



Holiday

Typically if a manager does not manage his team more than a week his team will be taken away from him. If a manager can’t login and play, let's say he is on a holiday, he can use holiday mode. His team will be managed by a server. However the squad will not train, only play scheduled matches.


Free teams, abandoning of a team

A team can be abandoned by managers with 800 or more points. Abandoning is fined by subtraction of points. To find out which teams are free click “Team” button in the main menu before you log in.